Session 40: Knightcross Village

The dust kicked up by their weary trek settled as the party approached Knightcross village. Sunlight glinted off the polished breastplates of the guards flanking the imposing wooden gates. Kristov, the wizened peddler at the head of the group, forced a smile, his weathered face etched with worry.

“Welcome travelers,” boomed the guard captain, a man whose scowl could curdle milk. “Before entry, heed our village’s esteemed laws.”

Kristov cleared his throat. This was not the usual “pay your toll and move on” routine.

The captain rattled off the rules with a grim relish:

“After nightfall, the night belongs to shadows. No traveler stirs under the moon’s watchful eye. Bellies must be content, for overindulgence is a sin. Magic, that shimmering trickery, is forbidden within our walls.”

Kristov exchanged a nervous glance with Lucia Talene, the raven-haired druid hidden within her tattered cloak. Her order, the Raven Sisters, was about as welcome as a plague in these parts.

“Snakes,” the captain continued, a flicker of something unsettling in his eyes, “are revered creatures. Harm them only if your life hangs in the balance. And lastly,” his voice dropped to a chilling whisper, “lies find their reward in the executioner’s blade. Be warned, any whispers of Raven Sisters or their kin, the Repenters… well, let’s say their presence is unwelcome.”

Kristov felt a cold sweat prickle his skin. Lucia, a champion of nature, was a walking violation of two laws. Sturmberg, the stoic dwarf warrior with a haunted past, gripped the hilt of his sword a little tighter. Mimo, the ever-optimistic halfling druid, her pockets already suspiciously full from “borrowing” trinkets along the way, gulped back a nervous squeak.

Knightcross, with its bizarre regulations and veiled threats, was no ordinary village. It was a tangled web of secrets, and our unlikely band of adventurers had just stumbled right into its sticky center. Their quest for the dwarven stronghold of Stonegarden had taken a sharp turn, and the air hung heavy with the promise of danger.

The stale air of the stables hung heavy, starkly contrasting the tense energy crackling between the companions. Kristov nervously rubbed his hands together. “Alright then,” he rasped, “let’s dissect this mess one rule at a time.”

Mimo, her pockets suspiciously bulging, munched on the last of the bread Lucia had procured. “No pointy ears, no pointy teeth, no pointy… oh wait, we’re good there,” she mumbled through a mouthful of crust.

Their next stop was the blacksmith, a gruff but honest fellow who helped them trade some mundane wares for much-needed supplies. They needed to maintain a low profile.

The grand hall, their designated sleeping quarters, was imposing. The air was thick with the sweet, cloying scent of the incense, and Mimo was the first to recognize it as laced with a sleep-inducing herb. Fear prickled at her skin.

“Drugged incense?” Sturmberg rumbled, his voice gravelly. “This town reeks of secrets.”

The conversation was punctuated by the rhythmic clanging of the nearby blacksmith’s forge. They had ditched their more “incriminating” equipment – a longsword for Sturmberg, some herbal concoctions for Lucia, and even a few lockpicks Mimo “borrowed” – into Kristov’s seemingly bottomless sack.

As they approached the town’s druid leader, a towering figure with a wild beard and an imposing war axe, Lucia and Kristov stumbled, barely keeping their balance. Sturmberg and Mimo, however, stood firm. The druid greeted them with a booming voice, but his eyes lingered too long on the unconscious humans in the wings of the mead hall.

Lucia, normally graceful and composed, slumped against a hay bale. The drugged incense that permeated the long mead hall had a stronger hold on humans. Kristov seemed only mildly better. Sturmberg, the stoic dwarven warrior, and Mimo, with their heightened senses, were the only ones relatively unaffected.

Lucia and Kristov were quickly ushered to separate sleeping quarters in the stables. Sleep offered little solace. Through the slats of the stall door, they witnessed a harrowing scene – cloaked figures, undoubtedly the guards, chasing terrified villagers through the night. There was a struggle, a scream, and then… darkness.

Meanwhile, in the hall, Mimo, ever the skeptic, pumped the druid for information. He spoke passionately about the Wyrm faith, a religion that revered the power of snake god Wyrm. But when Mimo questioned the town’s draconian laws, the druid deflected, blaming the town’s “troubled past.”

Exhaustion eventually claimed Mimo. Sturmberg, keeping watch in the stables, saw a flicker of movement – the druid, leaving the hall with his massive axe slung over his shoulder. Where was he going at this ungodly hour? A seed of doubt sprouted in Sturmberg’s mind. This “protector” of the town seemed to have secrets of his own.

The party found themselves entangled in a web of deceit. The seemingly innocuous town held a darkness within, and they were no closer to understanding it. With Lucia and Kristov somewhat incapacitated, and secrets swirling around the druid, the burden of unraveling the truth fell squarely on the unlikely duo of Sturmberg and Mimo. The question was, were they prepared to face what they might find?

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