Session 58: The Hills Have Eyes

Continuing along the trail to the southeast after parting ways with the dwarven balloonist, the adventurers were faced with a choice: take to the water to speed up their travels or trudge overland back toward known lands? After much discussion, they decided to stay on land since they were only a day’s march from HeartsbaneContinue reading “Session 58: The Hills Have Eyes”

Session 57: A Balloon and a Baker

The Forbidden Lands breathed a sigh of relief. The colossal undead Rust Brother Teramalda was defeated. The heroes, with the aid of Veralda Bloodbeak, had achieved a renown likely to spread across the region. In the daylight hours following the battle, the monstrous, hulking husk of Teramalda’s body lay near the heroes’ campsite. Veralda, afterContinue reading “Session 57: A Balloon and a Baker”

Session 56: The Burning Knight

The smoke had a taste. Bitter and mineral, like scorched iron and rot. Every breath felt borrowed as the four travelers picked their way through the ruined treeline, boots sinking into ash that still whispered with the memory of flame. The forest had not burned naturally. This was a place struck down—a battlefield turned mausoleum.

Session 53: The Mother of Dragons

The party awakens in a sprawling cavern beneath Stonegarden, a place of rumbling sounds and acrid smells.

A massive, circular stone grill dominates the chamber, with a fountain of glistening metal threads sprouting from its center. This is the lair of the dragon Scarne. The dwelvers, Rangmar and Arvia, explain that their people have been evacuated for safety and that the dragon, though intelligent, is contained for now.

Session 52: Of Curses, Fire, and Fate

The silence of the mushroom cavern was broken only by the mournful braying of Rudy the donkey. It nudged the still form of Kristov the peddler, a lifeless heap of cloth and bone, as if mourning a companion it had known far too well. Then, with a shimmer that seemed to ripple the very air, the donkey’s form wavered, elongated, and solidified into that of a gaunt half-elf.

Session 51: A Death in the Family

The air, thick with the scent of damp earth and ancient stone, suddenly shifted. A fresh, warm fragrance, like a summer meadow, wafted down the spiral staircases, pulling the adventurers onward. One moment, they were descending into the unknown depths beneath the city of stone; the next, the stairs opened into a breathtaking, impossible vista.Continue reading “Session 51: A Death in the Family”

Session 50: It Came from the Depths

The putrid tang of stagnant water and decaying matter hung heavy in the air, a fitting prelude to the horrors that lurked beneath the surface. Rafts, hastily cobbled together, offered scant protection as the adventurers navigated the submerged tunnels. Suddenly, the water churned, and a colossal tentacle, thick as a tree trunk, erupted from theContinue reading “Session 50: It Came from the Depths”

Arc Light Adventures Session 4

Once the din of battle is over, and the adventurers move to bury the plant monster’s victims, they notice their goblin friend has gone missing. While debating whether they should continue on without the creature, they hear a yelp coming from deeper within the woods. “Sounds like our goblin friend could use our help,” WendContinue reading “Arc Light Adventures Session 4”