Session 17 After getting a deep slumber in, work on the new stronghold broke at dawn. Kristov, Jabari, and their hirelings, quickly set to work fixing up the stables and the training grounds. The group surveyed the rest of the keep and determined it would take a master builder to bring the rest of theContinue reading “Forbidden Lands Session 17”
Author Archives: Jesse Folk
Forbidden Lands Session 16
Session 16 Hearing the thunderous stomps coming from the shadows, the party turns to the broken door in the center of the keep. Kristov quickly reaches into his magic sack and throws a poison antidote to Gwyn. Then, Jabari, Kristov, and Gwyn race over to the doorway to take up positions for a surprise attack.Continue reading “Forbidden Lands Session 16”
Forbidden Lands Session 15
Dawn breaks on the ruins of Falender, and the party rouses from a deep slumber after their triumphs over a demon and a would-be cult leader. They awake to find their new hirelings hard at work making breakfast for their new masters. Gwyn, the swordswoman, pipes up and explains they are ready to break campContinue reading “Forbidden Lands Session 15”
Forbidden Lands Session 14
After the din of the previous battle settles, Kristov and Jabari set about the grim work of rifling through the slain bandits’ clothes and armor to salvage what they can. Jabbles sets off on Jango to scout the city ahead, but his companions noticing him taking a western path instead of the northeastern path theContinue reading “Forbidden Lands Session 14”
Arc Light Adventures Session 4
Once the din of battle is over, and the adventurers move to bury the plant monster’s victims, they notice their goblin friend has gone missing. While debating whether they should continue on without the creature, they hear a yelp coming from deeper within the woods. “Sounds like our goblin friend could use our help,” WendContinue reading “Arc Light Adventures Session 4”
Arc Light Adventures Session 3
Opening the large double doors, the teen adventurers find a room filled with sordid instruments of either torture or experimentation. The middle of the chamber has a massive slab table. The table is surrounded on all sides with arcane marks of warding on the ground, marked in swirling runes. Laying on top of the tableContinue reading “Arc Light Adventures Session 3”
Arc Light Adventures Session 2
Session Two The shock of Ash’s father dying is just starting to set in as the rest of the villagers complete the grim work of burying the cultists — all save their leader, who is still smoldering. “We’ll take these two back to town for Father Skot to question,” the blacksmith says as he pointsContinue reading “Arc Light Adventures Session 2”
Arc Light Adventures 1
Session One The children all froze as they came upon each other at the river’s edge. Ash, Celia, and Yara were astounded at the sight of the strange youths before them. Wend and Vesper, though startled, were optimistic at the visage of people other than the red-clad cultists who captured them. “Please,” Vesper says. “WeContinue reading “Arc Light Adventures 1”
Forbidden Lands Session 13
Waking up the morning after their battle with the sea serpent, the party is treated to a misty fog along the water. Looking about where their travels could take them next, Kristov takes out his spyglass and scans the shoreline. The only thing of note he sees is the burnt remains of a small city.Continue reading “Forbidden Lands Session 13”
Forbidden Lands Session 12
Flashback: The scene moves back to the previous night, wherein Jabbles split off from the party after the team escaped the crypt. The goblin scouts The Hallows as the beer war riot plays out. As Jabbles races down toward the riverfront, he spots a familiar face peeking out from the shadows. It seems as thoughContinue reading “Forbidden Lands Session 12”